09 April 2014 @ 12:59 pm
Who: Crew of the Queen's Gambit
Where: Out at sea and Isla Empieza
When: April 1st - 14th
What: Crew being a crew of course.
Status: Closed to crew

Put the date in the header but to give you an idea of where they would be:

1st - 7th: Out at sea
8th - 14th: Isla Empieza
 
 
26 February 2014 @ 11:52 am
Who: Queen's Gambit
Where: Musical Catfish Island
When: 24th - 27th February
What: Exploring an island nearby. When you have a bunch on inexperienced people, best to stay to islands a day or so away.
Warnings: Who knows~
Style: Whatever you want
Status: Closed

[Musa had thought maybe it would be best that until they can either get more people or they actually find more people who know how to work a ship that it would be for the best that they stick to islands close to the main one.

At least it didn't sound like a bad island at least.]

[OOC: Remember to date your thread when you do it and go nuts.]
 
 
05 February 2014 @ 02:32 pm
Who: Musa, Elizabeth, Ellen.
What: A meeting of the Queen's Gambit
Where: On the Queen's Gambit
When: February 1st
Style: Any
Status: Closed
Warnings: None, it's just a meeting of girls whop don't swear, drink or do anything cool.

Charl...I mean Queen's Angels assemble )
 
 
10 September 2013 @ 01:07 pm
Who: Ellen Kurokawa and YOU
When: The morning after arrival
Where: Random places; see below
What: Ellen gets herself ready for adventure!
Warnings: Possible derping.
Open or Closed: Oh, so wide open!

Location 1: The fountain )

- - - -

Location 2: The shops )

- - - -

Location 3: The shipyard )
 
 
08 September 2013 @ 12:00 am


You wake up in an unfamiliar town, surrounded by unfamiliar people. There's some kind of journal clutched in your hand, and as you stare blankly around you, the sky slowly starts to turn a deep, murky green.

Confused?

You should be.

If you're in the town square, you'll also see thick, greenish mist starting to pour out of the fountain. It overflows almost instantly and spreads through the streets, curling around the legs of various townsfolk who don't seem to notice. It's hard to imagine they can't feel that sharp drop in temperature, though.

Don't bother trying to get up to escape these oddities, because suddenly you'll find you can't move.

It's almost as if everything just freezes in place: people abruptly stop walking, the breeze disappears, and there's nothing but silence hanging heavily in the air.

Until a gravelly voice begins to echo inside your head.


...Dribbling cack-handed deck apes — this be the trash I ended up with?


A ghostly figure appears then, large and looming over the town. He's almost skeletal, is wearing a large pirate hat, and looks none too pleased as he makes a disgusted sound.


Aye, these maggots will have to do... There's treasure here for the taking. Ye'd be best off heading for the seas to find it.

Because if ye don't...


The figure grows larger suddenly, and the green mist now surrounding him seems to pulse with a kind of charged energy, like the thump of some far away heartbeat.


Ye'll be regretting it.


He hangs there for a moment longer, gradually looking over the town and slowing turning in midair until...he stops.

And stares straight at you.

Those dark, empty eyes bore into yours for several long seconds—

And then the figure just disappears.

The sky clears, the streets come alive again, and you're left where you were before that whole episode started: on the ground, lost in a new world, with some kind of weird journal in your hands.

The next move is yours~