08 July 2014 @ 05:39 pm
Who: Hazmat crew, Shepherds of racing justice, and the Red Eyes (NPC crew)
Where: at sea, and then on Safario Island
When: 7/6 through 7/31 ALL MONTH, ALL RACE
What: the entirety of the racing shenanigans for these two crews plus their NPC foes. First sailing to Safario, then to Ebony & Ivory, and then a final climactic showdown on Dnalsi.
Warnings: let me know if any besides shounen violence
Style: anything you want
Status: closed to members of Hazmat and Shepherd crews

sailing over the vegetable-soaked main )

[ooc: information on our adversaries and route is here. Make your own starter threads for any time/location during the entirety of the race: Safario, E&I, Dnalsi, or any of the strange phenomenon and sailing times in between.]
 
 
01 July 2014 @ 05:44 pm
Who: Anyone and all characters coming to Port Chance
Where: Port Chance
When: July 1st-5th
What: Food, Fun, and preparation for the Great Ghost Race.
Status: Very Open!

Racing or not, there is much to do and see on the days coming up to the Great Ghost Race. Port Chance is in full festival mode with food, dancing, games of luck and skill, and fireworks every evening. There are figures of Davy Jones everywhere, from statuettes to cloth dolls to painted signs, as if the residents are trying to ward off bad luck. Otherwise there is an air of festive mood, so come and mingle! Enjoy the sights and sounds! Gawk at the wide reverse waterfall as it goes up the mountain, or the more regular waterfall that goes down the other side.
 
 
25 June 2014 @ 05:39 pm
Who: The Shepherds of Justice
Where: Sailing to Port Chance
When: Around June 20 to July 2
What: The newly merged crews of The Friend Ship and The Penguin are on their way to the the Great Ghost Race. What better time to get to know your new crewmates?
Warnings: To be added
Style: Any
Status: Closed to crew

Start your own threads and mingle to your heart's content!
 
 
11 June 2014 @ 06:37 pm
Who: The Shepherds and anyone on Isla Empieza
Where: Isla Empieza
When: June 6th onward, going through the month
What: The Friend Ship has docked and its crew is out to restock, have fun and meet new people.
Warnings: To be added
Style: Prose or action, whatever suits you!
Status: Open

The crew will be making their threads at their own pace; feel free to drop in if your character is at Isla Empieza! The log takes place throughout the month, so don't worry about tagging in late -- just date your threads accordingly.
 
 
30 May 2014 @ 04:16 am
Who: The Contestants!
Where: A certain villa on an undisclosed island
When: May 30th-June 1st
What: Contests and Schmoozing with a chance at a prize or two
Warnings: Your usual
Status: Closed

riddle me that )
 
 
Who: Crew of the Friend Ship
Where: The ship and the Legends of the Hidden Island
When: May 1st-31st
What: Monthly crew log for all shenanigans!
Warnings: Scary ruined ship? That, and we have Jade and Henry. They get their own warning.
Style: Action or prose
Status: Closed to crew unless otherwise specified

After a good month, the crew should be used to the island by now. Unless, of course, they were to find something... unexpected. But surely nothing can go wrong...
 
 
23 April 2014 @ 05:20 pm
Who: The crews of The Gilded Rose and The Friend Ship
Where: Legends of the Hidden Island
When: From the 13th to the 19th
What: The two crews meet up on accident on the island
Warnings: Probably warnings for the Bloody Roses for just being them.
Style: Whichever~!
Status: Closed to the two crews

The inevitable has happened! If anyone wants to make their own threads, please date them accordingly! There will be threads to tag into at your leisure, as well!
 
 
08 April 2014 @ 09:16 am
 
Who: Crew of the Friend Ship
What: April crew log/Adventures on the Hidden Island
When: From beginning of April to the end
Where: Various; "Legends of the Hidden Island", etc.
Status: Open to crew members, anyone who would be on said island, etc.

A new beginning and an island full of mysteries )
 
 
06 March 2014 @ 05:30 pm
 
Who: The Shepherds crew
What: Monthly crew log
When: All of March
Where: The open seas
Status: Closed to crew members

This would be the last voyage of the <i>Shepherd</i>. )
 
 
13 February 2014 @ 11:47 pm
 
Who: Crew of the Shepherd + anyone who would be around
What: I want caaaandy!
Where: The ship and all around (catch-all event thread)
When: 9th onward

Love love looooove! )
 
 
24 January 2014 @ 12:35 am


Who: Everyone who is fighting in the battle to kill the witch.
Where: The Black Fortress in the East
When: Jan 24th-25th
What: The grand battle to get back what you have lost, get revenge for what was taken, and avert disaster.
Warnings: Language. Death. Victory. Defeat. True love. Miracles.
Style: Text or prose
Status: Open to all

...into the fray )
 
 
03 January 2014 @ 06:04 pm
 
Who: The Crew of The Shepherd
Where: Various locations
When: Month of January
What: General crew log
Warnings: None at the moment; EDIT: attempted homicide, violence, and all around insanity, in accordance with the new event
Style: Whichever you feel like
Status: Closed to crew members

Read more... )
 
 
20 December 2013 @ 11:00 pm
 
Who: The Crew of The Shepherd
Where: Docked at Isla Impieze, potentially other locations
When: December 15th through the end of the month [backdated to a degree]
What: General crew log
Warnings: None at the moment
Style: Whichever you feel like
Status: Closed on ship unless invited by crew member, but open if you encounter them in town, and potentially open to other scenarios planned outside

Read more... )
 
 
09 December 2013 @ 12:33 pm


December 9th finds some new arrivals to this world, the same curious phenomenon that's been occurring for the past few months.

This time, however, the Navy is prepared -- or so they think.

They've got troops stationed around the island, and ships on the water to stop any arrogant, foolhardy pirates and would-be sailors from trying to make port.

So hit them with all you've got, but they're not going down easily...
 
 
27 November 2013 @ 09:12 pm
Who: The Crew of the Alcyone
Where: On the broship
When: November 24-30
What: The Alcyone gets a very special visitor (and lots of grub!). Certain curious crew members have decided to check "it" out.
Warnings: Animal cruelty and maybe violence.
Style: Up to you!
Status: Closed to crew members!

A lot of Thanksgiving days have been ruined by not carving the turkey in the kitchen. )
 
 
Who: Crew of the Alcyone and YOU!
Where: Isla Empieza
When: November 16
What: The Alcyone is returning to port after their less than stellar attempt at making progress. Whoever decided the fog was in any way fair should be fired.
Warnings: Jade None expected.
Style: Brackets or prose, whichever you like!
Status: Open

[It was frustrating to return empty-handed this time, but the past weeks had taken their toll on the crew. The kids in particular hadn't taken well to suddenly losing crewmates -- this hadn't turned out to be quite the adventure they'd most likely been hoping for.

Besides which, after getting turned around in the fog and spending quite a while finding their way back, they were in dire need of new supplies. Personally, Jade wouldn't turn down a drink or two either.

Honestly, it would be even better if they could find a new crew member or two. Sailing was no fun while short-handed and it meant he had to do heavy-lifting too, the poor old man.]
 
 
24 October 2013 @ 08:10 pm
Who: Crew of the Alcyone
Where: The Alcyone
When: October 21-Nov 1
What: Simple crew mingle with contemplations on life, the universe, and everything this world, what's to come, and maybe even home. Oh, and a boatload of supernatural weirdness following. Literally.
Warnings: Possible violence, undead, and blood-lusting.
Style: Prose or brackets, either is fine
Status: Closed to the crew

The night before...(21rst)

All was quiet for the night, the cleaning finished, the crew in bed, except for one. It was still fairly warm, much cooler than it had been in the southern seas, but they had only left Isla Empieza that morning. The waves to weave and crash upon each other in a soft lull. Clear skies for the most part, the not quite full moon overhead cast some excellent mood light where the lantern nearby wouldn't suffice. Anyone else having trouble sleeping tonight, feel free to go find Archie chilling out on the deck.

Fog, phantoms, and the RPG norm...(22nd)

Being out on the water, fog was a pretty normal occurrence. Warmth of the day with the cool of the night, casting vapors at dawn and dusk. Usually it was quite ethereal. This fog... even more so. It possibly wouldn't be nearly as worrisome if it weren't for how quickly it came rolling in, covering everything in a faded bone chilling haze. And speaking of bone chilling, what was that coming closer.... A ship...? And those figures on board.... PREPARE YOURSELVES!

The morning after...(23rd-end)

Its not all that hard to believe the attack from the night before. Considering the crew, stranger things have happened than mere ghost ships (although ghost ship isn't exactly something they've all had to face before) appearing from nowhere. Perhaps that was what Dog had mentioned about something coming and by sunrise they would.... hey has anyone seen the sun today? And it still feels like something isn't right to the magically sensitive. Something is still going on, and that moon sure doesn't look too friendly either...
 
 
19 October 2013 @ 09:20 pm
Who: Piers, the crew of the Alcyone, and YOU!
Where: Isla Empieza
When: 15th of October
What: The Alcyone returns to port to rest, gather supplies, and pick up a very important person while they decide on the next leg of their journey...
Warnings: None. Oh wait. We have Jade.
Style: [Brackets] or Prose. I'm sure we can adapt.
Status: OPEN. DO AS YOU WANT.

[With the adventure at Manila behind them, Piers is glad to land for once. While he tried his best to hide it from the rest of the crew, he was tired from the slew of offensive spells that he hurled at the moths to keep them at bay.

That was one island they weren't going back to.

They, as a crew, needed to regroup. He personally hoped that he could meet some of the voices that he had heard through he networks. But, above all, he wanted a good night's sleep in a bed.

Inns always solved everything.]
 
 
13 September 2013 @ 05:04 pm
 
Who: Everyone!
Where: The Shipyard
When: Friday afternoon
What: It's Friday afternoon, and Scurvey Dog's warnings about being out on the sea by Saturday were very clear. Everyone must be preparing for their departures by now! Whether it's checking out their new ships, doing inventory on supplies, or meeting their crews for the first time. This is an all-purpose post for everyone to use /o/
Warnings: WARNING: PIRATES
Status: Open!

Yo ho yo ho a pirate's life for me )

((OOC: Please feel free to either respond to Kaito or make your own top levels with your characters doing their own things! Also feel free to threadjack other people and stuff, THIS POST IS TOTALLY OPEN for pre-departure shipyard mingling!))
 
 
08 September 2013 @ 12:00 am


You wake up in an unfamiliar town, surrounded by unfamiliar people. There's some kind of journal clutched in your hand, and as you stare blankly around you, the sky slowly starts to turn a deep, murky green.

Confused?

You should be.

If you're in the town square, you'll also see thick, greenish mist starting to pour out of the fountain. It overflows almost instantly and spreads through the streets, curling around the legs of various townsfolk who don't seem to notice. It's hard to imagine they can't feel that sharp drop in temperature, though.

Don't bother trying to get up to escape these oddities, because suddenly you'll find you can't move.

It's almost as if everything just freezes in place: people abruptly stop walking, the breeze disappears, and there's nothing but silence hanging heavily in the air.

Until a gravelly voice begins to echo inside your head.


...Dribbling cack-handed deck apes — this be the trash I ended up with?


A ghostly figure appears then, large and looming over the town. He's almost skeletal, is wearing a large pirate hat, and looks none too pleased as he makes a disgusted sound.


Aye, these maggots will have to do... There's treasure here for the taking. Ye'd be best off heading for the seas to find it.

Because if ye don't...


The figure grows larger suddenly, and the green mist now surrounding him seems to pulse with a kind of charged energy, like the thump of some far away heartbeat.


Ye'll be regretting it.


He hangs there for a moment longer, gradually looking over the town and slowing turning in midair until...he stops.

And stares straight at you.

Those dark, empty eyes bore into yours for several long seconds—

And then the figure just disappears.

The sky clears, the streets come alive again, and you're left where you were before that whole episode started: on the ground, lost in a new world, with some kind of weird journal in your hands.

The next move is yours~