08 September 2015 @ 10:00 pm
September 8th
Isla Empieza


OPEN TO ALL PLAYERS, CURRENT AND PAST!!


There is a faint ringing in your ears that's not unpleasant and a strange sense of something that might be a little hard to identify. The explosion scattered people far and wide, even the strongest unable to stand up against it, but opening your eyes you will see a blue sky -- scrubbed clean of green clouds and turmoil. In the near distance, there are the cheery tones of a fountain. In the far distance, the sound of the sea and calling seagulls.

Isla Empieza lies in ruin still, and there are corpses here and there. Some old. Some new. But even they seem to be at rest.

At some point not long after, Dog will step up through the rubble to take the Piedra Roja from the hands of the one who holds it. She looks at it for a moment, the pulsing glow of the stone flickering across her unmasked and otherwise plain looking face. Somehow, she looks invigorated simply by holding the stone.

"Ye'll have twelve more hours, or thereabouts, ta make yer decision," she says. "My Meep and I can keep it goin' for that long, I think. Stay or go as ye choose. But make yer choice wisely. There's no goin' back after this."

But then, after a moment, she smiles. And it doesn't seem she's quite used to it, but it's a genuine emotion of happiness and, maybe, relief?

"Yer the biggest bunch of morons I've ever come across," she says. "But thankee." Then she covers the gem with her hands and lifts her head.

"But before then, let's have a celebration! I'm sure we can bully somethin' up! And ye can't go wi'out a party ta send ye off!"

So enjoy your twelve hours, outworlders. Choose your fates, but heed Dog's warning. If you choose to leave, you cannot come back. If you choose to stay, you might well never return home.

And if you do decide to escape this world, know that the only path open to you is the one that will return you to your own home. You'll find yourself brought back to the exact moment you were pulled from, none the wiser that you had this adventure. Oh, there might be a stutter in your step for a moment. A fleeting feeling of surprise to be where you are, that you will quickly decide makes no sense before you go about your day.

At night, however, you might find your dreams strange. Full of wispy memories that vanish like tendrils of smoke should you try to latch onto them. The smell of saltwater might fill your senses, and perhaps you feel a gentle rocking, like you're asleep amongst unfamiliar ocean waves. There could even be the thumping of a heartbeat, and the fading image of a pulsing red jewel.

But all of that is ridiculous.

Because surely you never visited another world, or lived a second life as a pirate.


...Right?



 
 
07 September 2015 @ 06:30 pm


August 31st - September 7th
Isla Empieza

OPEN TO ALL PLAYERS, CURRENT AND PAST!!






As the battle with Davy Jones rages on, down below the city of Isla Empieza, in a mysterious seaside cave, a few outworlders are attempting to reach a certain pirate's heart. The path is dangerous, but once they finally make it across the blood-like pool, Celestia begins to sing.

While she does, the water around them starts to bubble and churn ominously. The pulsing red light seems to flicker for a moment, and the thumping sound stutters along with it before it picks up again in tempo, growing louder as the song continues.

The shard inside the heart starts to glow, matching Celestia's own glowing horn, and it almost seems to be vibrating from within its place in Davy Jones' heart. Waves crash against the small bit of rocky ground Celestia and Lyrik are standing on and as the crescendo in Celestia's song reaches its climax, the shard rips free of the heart, zooming toward the pair before slamming to a halt in midair and hovering innocently in front of them, pulsing gently—

And then the water in the cave explodes around them.

The heart left behind shudders angrily as a screeching sound bursts from it, then it crumples in on itself, shriveling and turning black, eventually crumbling until there's nothing but dust left.



Above them, something odd happens in the fight with Davy Jones. For a moment, he lurches forward and collapses as though someone dealt him a particularly heavy blow. It's not his attackers, though, but rather a keenly felt sense of something very wrong happening. A cold feeling of dread that lances his chest, settling in the empty spot where his heart should have been. The heart that no longer exists... That has been destroyed by the very outsiders that he himself called upon to aid him in returning it to his rightful place through the blasted Piedra Roja.

Lucky for him, at least, that Cat provided him with this body to work with. This vessel that seems yet unwilling to give up.

Will an almighty bellow, he'll charge back into the fight, but it's different now. More will be able to land a hit, and the damage will be felt. Davy Jones is weakened, and now is the time to finish what's been started.

But, as with all injured things, he will lash out more viciously now. Dangerously. And he will be desperate to get his hands on the one thing that will finally, finally still be able to restore him and make him whole.



Elsewhere, near that mysterious mermaid fountain, another young pair is pestering Meep. Draco and Ariel, back in this world again, discovered the soft melody the man had left in the journals and decided to actually make use of it. With Ariel singing and Draco keeping watch, the two of them summon all the shards of the gem to themselves, watching as they join together piece by piece in the air above the mermaid statue's outstretched hand.

Unfortunately for them, such a sight is not easily ignored, nor is the power rippling off the gem as it slowly forms again. Davy Jones, battered and almost defeated, finds within him the strength to make one last furious bid for the thing he has so long searched for. Decades of being trapped at the bottom of the ocean, betrayed by his crew and with only limited magic at his disposal, built up over the years until he could use it to pull in others to do his bidding, bitterly having to rely on them, wait for them, wait for even one thing to go his way...

It all comes down to this.

With a roar, he breaks free from the battle, lunges for the Piedra Roja with all his might, and when his hand closes around the complete gem, victory right there in his grasp

The world seems to shift and tighten as lightning cracks and Davy Jones opens his mouth, but it's Dog's voice that speaks, rising from the mist.


"Are ye lot daft?! Cut off his fucking hand!"


It's up to you to save the day as the final battle draws to a close.
 
 
31 August 2015 @ 11:11 pm


August 31st - September 7th
Isla Empieza

OPEN TO ALL PLAYERS, CURRENT AND PAST!!






The time has come. The way to Empieza is open. The mists still swirl around and the low, greenish cloud hangs heavy over the island, flickering with green lightning. But now there is a way to get in and a place to weigh anchor. The Navs seem to have stopped functioning, though. Pity.

In any case, there is a path to the central plaza of Empieza, bordered on either side by mist that feels caustic to the touch and seems almost ready to break free. From either side and within the mist are screams that linger as they fade, rattling growls, and other sounds that could induce nightmares in even the bravest of souls.

And somewhere in the mist lies Davy Jones, the rest of the shards, and a battle that will decide the outcome of this world...and yourselves.
 
 
09 August 2015 @ 11:30 pm


Who: Anyone who expressed interest in going after Meep and received a letter from Scurvey Dog.
Where: Anygrav Moon
When: August 9th-22nd
What: The mission begins! Dog asked for help rescuing Meep and it's you lot who've responded. Try to bring him back in one piece, eh?
Warnings: Possible violence...?
Style: Any!
Status: Closed to those involved!

The island is covered by a familiar mist that rolls across the ground. Fortunately for you, it's not going to bring nightmares to life this time, but it definitely lends to the general feeling of unease that fills the place. That isn't helped by the fact that though the population here was never very large, it certainly must be even smaller now.

It's the dead, lifeless husks along the beach that make that much obvious.

There's no sign of battle, and all the bodies appear unmarked. It's as though they suddenly dropped right where they were standing, as if something completely and abruptly drained them of energy.

Watch your step as you make your way inland. Wouldn't it be a shame if the same thing happened to you?
 
 
10 July 2015 @ 11:52 pm
[The morning of the race is cloudy and oppressive with a muggy heat, but there’s a general cheer and anticipatory air, though everyone seems to be looking over their shoulders for someone or something. In any case, whether you are spectating or participating, the race starts off much as it did last year.

Except the announcer this year sounds a little more apprehensive? Perhaps it has something to do with the Naval Ships threaded among the participants, or some number of the crews looking dead-eyed, wearing faintly pulsing shards and staring upward at the peak of the rushing water.

This is the 111th Annual Great Ghost Race! Now, participants!]


GET YE GONE!
 
 
08 July 2015 @ 12:26 am
Who: Anyone and everyone!
Where: Port Chance
When: July 7th-10th
What: Food, Fun, and preparation for the Great Ghost Race. And...well...maybe a little conspiracy.
Status: Very Open!

It is typical for a festival before a race day, and people who have been there before will not find much different... There are the usual games and food and various entertainments like fire eaters and snake charmers and throwing swords at the lovely ladies to see if they'll get skewered or not--

However, there is something else, as well. An undercurrent of something like anticipation. There are certainly more Navy men about. More than a few Naval ships are docked at these ports and they are after anyone suspicious, searching them down -- but for what? Well, seeing them pull ruby red shards off a few pirates might be a clue.

Your shards, too, are glowing and have been since at least early that morning. What it means, no one seems to know...or they are reluctant to say. Some are more shifty-eyed than others but trying to pry information from them is difficult. It's almost as if they are afraid of something far worse than anything you can do to them.

Still, despite the tension, that doesn't stop pirates from having fun -- and the night before the race there will be a gigantic party complete with a bonfire, fireworks, and everything you could hope for to have fun. Returning to the ships, however, you may find that they've been riffled through as if someone or something is looking for something. For those staying on guard, you might catch or dismember some swift footed zombies that only seem intent on getting away before diving through the Nav.

Isn't that curious?
 
 
19 March 2015 @ 01:12 pm

Who: The Crooked Bone Boys, Esper "the Conflagration" Jones, and you!
Where: All over the high seas!
When: Tuesday, March 24th
What: Fighting, fire, winning, losing, and a whole lot of smack talk.
Warnings: Just your usual potential battle-type violence.
Style: Any!
Status: Open!


Or You'll Walk the Plank )
 
 
14 February 2015 @ 02:53 pm
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Who: Contestants, judges, audience members.
Where: Himmelen
When: February 14th
What: Just a game of love, one of the highlights of the festival, and entertainment for all.
Warnings: Probably cursing and secondhand embarrassment.
Style: Any
Status: Semi-open

Baby Love Shack )
 
 
12 February 2015 @ 04:12 pm
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Who: Everyone~! <3
Where: Himmelen
When: February 12th-15th
What:A wonderful festival filled with various expressions of love, schmaltz, food, games, romance and prizes.
Warnings: Well it is about love~ So plan accordingly. (Though if threads do veer into nsfw territory, please mark it)
Style: Any
Status: ~~Open~~

love is all you need )
 
 
23 January 2015 @ 06:59 pm

Who: Everyone involved in Death Day
Where: Noctem
When: January 21st-25th
What: Taking on Hawtrey, destroying shrines, and raiding his supplies. Surviving Noctem...or not. With a good dose of nightmares in between.
Warnings: Language. Violence. Trauma. It's an island of nightmares. Expect the worst.
Status: Open to all.

than are dreamt of in your philosophy )
 
 
21 November 2014 @ 03:35 am

Who: Everyone!
Where: Haus Island
When: November 21st-23rd
What: The Wonderful Feast of Fools
Warnings: Food, riddles, food, unwise sleeping, food, creepy dolls, and maybe a drink or two.
Status: Very open!

What could go wrong? )
 
 
17 October 2014 @ 07:22 am


Who: Anyone who wants to partake
Where: In the waters between Turvey Top and Ebony & Ivory
When: October 17th 2pm-6pm
What: Battle, mayhem, treasure and piracy
Warnings: Violence
Status: Very open!


Around 1:45pm, ships gathered in the waters between Turvey Top and Ebony & Ivory will see the gigantic Naval frigate, the Argustos, chugging through the calm waters to destinations unknown. Close by and running a little ahead on the wind is a Naval scout ship, caravel class, named Pantopes.

Sharp eyes will be able to spot the ships on the Argustos' tail, though, and the giant frigate will weigh anchor to prepare for the attack of the Corpse King and his five ship Armada, made of three caravels and two brig sloops.

The Corpse King himself has a brig sloop, Achlys and will be at the back end of the battle, providing cover fire.


Feel free to attack to your heart's content and loot wherever you wish. There's great treasures there for the bold and daring, and most unpleasant deaths for the unwary.
 
 
05 July 2014 @ 01:19 pm
[It’s early morning, but the sky is dull and leaden. Those who have been in this world since the beginning may recognize a familiar tang of ozone in the air as the clouds above roil softly. Hidden electricity seems to snap through the air and raises the fine hairs on the back of your neck.

The participants' ships sit on either side of the little bay, ready to move into the current that will sweep everyone up the reverse waterfall. The captains are steel-eyed. Cannons are being prepared. On the spits of land on either side, a crowd is watching, cheering and howling their approval. They quiet down as a man stands on a raised platform to the right, a crude, dented megaphone in his hands as he screams to be heard across the bay in deference to the rising wind that whips down from the east.]

Welcome to the 110th Annual Great Ghost Race, ye gnarly toothless sons of bitches!

[The crowd roars and the pirates around you do, too. As if in response, the clouds above start to roil faster, as if coming to the boil, lacing with murky green light. The man begins to shout again:]

If ye be children of the sea, ready to brave the dangers all the world has to offer—

[Crews begin to scramble up the riggings, ready to untie the sails. The clouds bubble and a green mist begins to form at the very peak of the mountain, clutching at the sides of it. The crowd turns toward it, cheering, fists raised:]

GET YE GONE!

[Sails snap open and the ships pull into the massive current. As you hit it yourself, you’ll feel a massive tug that will send anyone unprepared stumbling backwards. Ships in front of, behind, and around are struggling to stay in the current as it narrows, going toward the top of the great peak. One or two veer off and smash into the rocky sides. Gravity pulls –but something more incredible is happening just on the peak.

Davy Jones, wreathed in a green mist, coalesces into being, watching everyone with burning red eyes. He is larger than life. A giant that straddles the twin peaks. You can see a bone under patches of swirling green skin. The crowd below roars. As the first ships pass under Jones’ great form, the crews roar at him: curses, blessings, asking for favors, promising an end. One ship remains quiet and those red eyes flash. A moment later a green lightning bolt snaps from the clouds and smashes into it, sending it twisting backwards, flying back overhead as it smashes into ships below.

For you, whether you cheer or not, he will watch you with burning eyes, before throwing back his head and laughing, his voice filling the air like thunder.

At the peak, there are other things to think about. The great waterfall like a river is tumbling down below and already two ships have smashed into one another, creating a burning wreckage. After cresting the point, your ship goes careening down, barely in your control, lost in the current. Other ships will fire on you, cannonballs coming in from the sides. One or two will try to send men aboard. Even if you are lucky and miss that, there’s wreckage to be avoided, sharp rocks, and occasional snaps of green lightning.

Should you survive this and hit the open sea, you will head right into a driving rain that soaks everything, the waves rough and wild.

Welcome to the Great Ghost Race!]


[ooc: We encourage you to play this out and crews to play with each other! For the sake of organization, post your ship/crew name below like you would any thread opener and say in the subject what you are open for:

Ex. Straw Hat Pirates, open for all combat.

Also, have fun!]
 
 
24 January 2014 @ 12:35 am


Who: Everyone who is fighting in the battle to kill the witch.
Where: The Black Fortress in the East
When: Jan 24th-25th
What: The grand battle to get back what you have lost, get revenge for what was taken, and avert disaster.
Warnings: Language. Death. Victory. Defeat. True love. Miracles.
Style: Text or prose
Status: Open to all

...into the fray )
 
 
14 January 2014 @ 12:40 am
Who: All the Possessed who have either died or become repossessed (as it were) by the 17th.
Where: Deep black cells inside the fortress
When: Evening of the 17th-morning of the 23rd
What: Trying not to get killed and/or succumb to the emo
Warnings: Violence, misery, possible bloodshed and death
Status: Open to former possessed only.


Never knew just what incarceration could be )